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Virtual Reality Developer

2.00 to 15.00 Years   Dubai, United Arab Emirates   13 Jul, 2021
Job LocationDubai, United Arab Emirates
EducationNot Mentioned
SalaryNot Mentioned
IndustryHigher Education; Internet & E-commerce
Functional AreaNot Mentioned

Job Description

Wanna join the ed-tech?#startup?in the UAE, that?s gonna blow up?Here?s your chance!We?re looking for rockstars to join our amazing?#technology?team!You?ll be joining a company that?s disrupting the industry ?? and making a real difference to student education ??We?re looking to hire a talented Virtual Reality Developer highly experienced in 3D modelling and who is responsible for building outstanding virtual reality experiences for end users primarily compatible with the latest Oculus headset while driving design, motion graphics and implementation for proposed playful and creative projects for experience in VR.Our ideal candidate has a significant breadth of knowledge in all technical aspects of the unreal engine, from basic art & tech art through blueprinting, editor tooling, and the UE4 core codebase.Requirements

  • Represent Pinkertons core values of integrity, vigilance, and excellence.
  • Build virtual reality applications and experiences for end users.
  • Prototype new interactions and features with an eye toward intuitive usability and feel.
  • Coordinate a number of different technical and design-oriented procedures while engaging in the more elusive but critical aspect of creative development in support of the crafting and elaboration of brand identity and effective creative designs.
  • Contribute ideas and projects to client growth and expansion.
  • Apply intensive analytic concepts and research and planning techniques of graphic design, advertising design, visual communications and related fields.
  • Explore and adopt changing technology in preparedness for and to accommodate evolving project needs.
  • Assist with project management and progress tracking.
  • Continuously improve our production workflow through the creation of new tooling & workflow processes
  • Maintain & enhance our UE4 source branch and merge in new releases from Epic Games
  • Troubleshoot and fix UE4 issues in blueprints, C++, and C#
  • Develop new products and services within UE4 according to our product roadmap
  • Research & prototype new technologies and tools to include in our production pipeline
  • Be extremely tech-savvy
  • Have a self-starter mentality
  • Be hungry for growth
  • Believe in continuous improvement
  • Be willing to put the team above themselves
  • Not be afraid to speak up, say no, work directly with, and sit next to senior leadership
  • Be prepared to wear a lot of hats & thrive in a startup culture
  • Produce high-end and mobile VR applications from UE4, occasionally developing new gameplay mechanics
??Software skills:
  • UE4 ? expert, including:
  • C++ source
  • C# source
  • Plugin structure
  • In-editor tooling (blutilities & other)
  • Runtime blueprints
  • Visual Studio Community ? expert
  • Git ? intermediate
  • SourceTree ? nice to have
  • Visual Studio Code ? nice to have
  • Embedded Linux experience, OpenGL and CUDA is a plus
  • Innovative thinking with a collaborative mindset
  • Python ? nice to have
  • HTML, JS, NodeJS ? nice to have
  • Effective follow-up skills.
  • Able to build consensus and influence decision-makers.
  • Effective analytical and problem-resolution skills.
  • Strong data visualization and UX Design skills.
  • Computer skills; C++, C#, Unreal Engine, Oculus VR.
  • Understand the mechanics of the real-time rendering pipeline
  • Have deep knowledge of the setup and structure of UE4 code and its custom compile/build process
  • Previously worked on a small team and with little oversight
  • Are familiar with VR deliverables and hardware
  • Must be able to create custom 3D models and tire them up with engaging VR experiences with motion graphics
  • Experience with 2D video animation and editing is a must
  • Experience as a VFX artist
  • Have previous experience with 3D design/modelling/architecture tools (ex. 3ds Max, Maya, AutoCAD, Revit, SketchUp)
In addition to the high-level UE4 responsibilities outlined above, you?ll be wearing many other technical hats ? troubleshooting and maintaining existing office software and hardware, planning infrastructure upgrades and capabilities, and even building new workstations and servers from components. You should be ready to get your hands dirty helping keep our systems at peak performance.

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